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- on mouseUp
- global language
- set name to the name of member the memberNum of sprite the clickOn
- if word 2 of name = "white" then
- set the memberNum of sprite the clickOn to member (word 1 of name && "yellow" && language)
- updateStage()
- exit
- end if
- if word 2 of name = "yellow" then
- set the memberNum of sprite the clickOn to member (word 1 of name && "white" && language)
- updateStage()
- end if
- end
-